Ryan C. Walker
                                                Animator
www.ryancwalker.com
rcwalker922@yahoo.com                
925-330-4768


Experience
Animator

03/14-10/14
2K Games
  • Cinematics Animator on the video game WWE2K15
  • Motion-Capture clean-up on character introductions and cinematic matches
  • Key-frame work on all facial expressions, as well as contacts between
    multiple characters, props, the ropes and matt in the ring, and camerawork

2K Marin                                                                                                         
01/13-05/13
  • Animator on the video game The Bureau: XCOM Declassified
  • Key-frame work on humans, aliens, ships, props and camerawork
  • Motion-Capture clean-up on Cinematics, key-frame work on faces and hands

Electronic Art/Visceral Games                                                                        
08/12-10/12    
  • Animator on the video game Dead Space 3
  • Key-frame work on humans, creatures, props and camera work
  • Motion-Capture clean-up, with key-frame work on faces and hands

Sony Computer Entertainment of America                                                   05/12-
07/12
  • Animator on the video game Playstation All-Stars Battle Royale
  • Key-frame work on various characters including lip sync as well as motion-
    capture clean-up, on Cinematics and in-game animations as well as camera
    work

Sony Imageworks                                                                                           
01/11-04/11
  • Animator on the feature film Green Lantern
  • Key-frame work on various aliens including lip sync and CG humans
  • Animating muscle deformations including neck tracking for CG suit
    replacement, as well as Motion-Capture clean-up and camera work

ImageMovers Digital/Disney                                                                         
11/08-09/10
  • Animator on  the feature films A Christmas Carol, and Mars Needs Moms
  • Key-frame animation on horses trotting, a robotic creature, and props
  • Setting up collisions for cloth sim, constraining characters across various splits
  • Motion-Capture clean-up, with key-frame work on faces and hands

Electronic Arts/Visceral Games                                                                      
03/08-08/08
  • Animator on the video game Dead Space
  • Key-frame work on creatures, props, ships and camera work
  • Motion-Capture clean-up, with key-frame work on faces and hands

Education

Academy of Art University                                                                            
09/02-12/07
BFA Animation/VFX
  • Production Intern at PDI on Shrek the Halls
  • Selected for Pixar Animation classes, worked on collaborative The Virgin
    Voyage
  • Worked on student collaborative The Karmic Project

SKILLS
  • Maya, Motion Builder, Max, After Effects, Photoshop, Premiere, Linux